Oculus founder Palmer Luckey dropped the anchor on Apple Inc. by saying that Oculus Rift, the Virtual Reality headset cannot support Macs because Apple hasn’t made a good computer that can be supported.
“That is up to Apple and if they ever release a good computer we will do it,” Luckey tells when asked about Mac support. “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended spec.”
“So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it,” he added. “Even if we can support on the software side, there’s just no audience that could run the vast majority of software on it.”
The reason stated by Luckey is well valid, since Apple has always made PCs for professionals rather than for gamers, and thus you don’t see the GPUs that can handle gaming. Any high-end gaming headset such as the Oculus Rift or HTC Vive would want a perfect GPU, like the Nvidia GTX 970 to handle graphics, and so Apple’s computers don’t meet the requirements set by the VR headset manufacturers.
“If they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac,” Luckey continued. “But right now, there’s just not a single machine out there that supports it. So even if we can support it on the software side, there’s just no audience of people that can run the vast majority of software out there.”
Source: Ars Technica